The Caverns Game

This was the completion of a game I started in freshman year of highschool. It's made entirely in python using pygame and moderngl. During the course of development, I learned how to create inverse kinematic limbs (for creature animations) using the FABRIK algorithm, draw pixel art, contribute to open source code repositoriesm, write fragment and compute shaders, and organize large codebases with an object oriented structure.

Check it out here